Gold coin free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

32×32 px · ×8
SideFront
Animationspin
Size
Colours
selout · 32px · 8 sides

3D the model it was rendered from

Gold coin, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Gold coin, animated pixel-art GIF
From the front Download
Gold coin from all 8 sides, animated pixel art
Every side Download

A gold coin with a raised rim and a star stamped on both faces. The 3D model is a single minted disc, and the sprite sheet rendered by Pixor shows it spinning in place over eight frames, so the star turns to an edge and back again. It is the classic collectible: small, bright and readable at 32 pixels.

In Blender the coin is a lathe profile: one outline of rim, face and star relief turned around the centre. It uses one shared Gold material, the same one the key and the sword’s guard use, so changing that material shifts every gold item in a scene together. The spin is procedural, made by Pixor at render time rather than keyed in the file.

Coins are the currency of platformers, endless runners and shop screens. Scatter them along a jump arc to show players where to go, drop them from defeated enemies, or freeze a single frame as the money icon next to a counter in the HUD. Because it is a pickup, the coin is centred in its cell, which makes it easy to place on a grid or float above a tile.

For silver or copper coins, duplicate the material and change its colour before rendering. Pair it with the treasure chest, whose open lid reveals a heap of the same gold, or with the cut gem for a second, rarer currency.

Use it in your game

  • Godot 4: godot/coin-selout-32.tres is a SpriteFrames resource with 8 animations (spin_South, spin_Southeast … spin_Southwest): drop it on an AnimatedSprite2D and play spin_South.
  • Aseprite: aseprite/coin-selout-32.aseprite has a tag for each of those, 64 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/coin-32px-8-sides.png has 8 rows of 32×32 px cells, one per action and side, South (front) first. A 4-side sheet and the 48 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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