Bluebells free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

48×48 px · ×6
SideFront
AnimationSway
Size
Colours
selout · 48px · 8 sides

3D the model it was rendered from

Bluebells, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Bluebells, animated pixel-art GIF
From the front Download
Bluebells from all 8 sides, animated pixel art
Every side Download

A free bluebells for pixel-art games: a low-poly 3D model (2,440 triangles) with its Blender file, and pixel-art sprite sheets rendered from it by Pixor at 48 px. It comes with a sway animation, rendered for every side.

Built in Blender with lathe bells, arching stems and shape-key bend with a travelling gust. Parts and materials are named, so you can recolour it by changing a material’s colour, or edit it before rendering your own sprites.

Good for gardens, meadows, decoration and farming. It stands on the ground at real-world size, centred, facing the front, so it drops straight into a scene next to the other props.

Use it in your game

  • Godot 4: godot/bluebells-selout-48.tres is a SpriteFrames resource with 8 animations (Sway_South, Sway_Southeast … Sway_Southwest): drop it on an AnimatedSprite2D and play Sway_South.
  • Aseprite: aseprite/bluebells-selout-48.aseprite has a tag for each of those, 96 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/bluebells-48px-8-sides.png has 8 rows of 48×48 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

Related free assets