Magic staff free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

96×96 px · ×3
SideFront
Size
Colours
selout · 96px · 8 sides

3D the model it was rendered from

Magic staff, 3D model
Open in browser demo Open in Pixor
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Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

A GIF to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Magic staff, animated pixel-art GIF
Turning round Download

A wizard’s staff with a gnarled wooden shaft, gold bands and a crown of three claws gripping a glowing crystal. The crystal is drawn without outlines, so it reads as light rather than solid stone. The model is still and rendered side-on at 96 pixels, tall enough for the twisted shaft to show its character.

The shaft and the claws are tubes that wander slightly off a straight line, which gives the wood its gnarled look. The crystal uses a glow material with a colour ramp, and the grip is wrapped in purple cloth so the hand position is easy to spot.

Its origin is at the grip, so it drops onto a hand bone and goes wherever the arm goes. Use it for a mage player, a necromancer boss or a shop item in a fantasy RPG. In a card game or skill tree, a still frame makes a strong class icon.

Change the Crystal glow material to red, green or white to signal fire, nature or holy magic. The staff fits with the cauldron and the magic portal in a wizard’s tower, and with the blue crystal when you want the same glow in the scenery.

Use it in your game

  • Godot 4: godot/staff-selout-96.tres is a SpriteFrames resource with 8 animations (Static_South, Static_Southeast … Static_Southwest): drop it on an AnimatedSprite2D and play Static_South.
  • Aseprite: aseprite/staff-selout-96.aseprite has a tag for each of those, 8 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/staff-96px-8-sides.png has 8 rows of 96×96 px cells, one per action and side, South (front) first, 100 ms a frame. A 4-side sheet and the 32, 48 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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