Fountain free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

96×96 px · ×3
SideFront
AnimationFlow
Size
Colours
selout · 96px · 8 sides

3D the model it was rendered from

Fountain, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Fountain, animated pixel-art GIF
From the front Download
Fountain from all 8 sides, animated pixel art
Every side Download

An octagonal stone basin with a pedestal bowl rising from its centre. Four jets arc from the finial into the upper bowl, which spills over its rim in four rippling sheets of water into foam below. The Flow clip loops over twelve frames at 96 pixels, from a three-quarter view.

The basins are tiered lathe shapes in two stone tones. The water sheets are lofted from the rim downwards, and white foam streaks and droplets travel down the jets and sheets by shape keys. Colour cycling keeps the water moving even between the larger shape changes.

Fountains give a town square or palace garden its centre. In RPGs and life sims they make good meeting points, quest markers or places to rest, and in city builders they are a natural decoration. Leave space around it for paths so the octagon reads clearly.

Change the Water material for a magic spring, or the stone for marble. The fountain pairs with the small and medium houses and the banner flag in a village plaza, and with the well, which offers a smaller, simpler water source.

Use it in your game

  • Godot 4: godot/fountain-selout-96.tres is a SpriteFrames resource with 8 animations (Flow_South, Flow_Southeast … Flow_Southwest): drop it on an AnimatedSprite2D and play Flow_South.
  • Aseprite: aseprite/fountain-selout-96.aseprite has a tag for each of those, 96 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/fountain-96px-8-sides.png has 8 rows of 96×96 px cells, one per action and side, South (front) first. A 4-side sheet and the 32, 48 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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