Cauldron free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

48×48 px · ×6
SideFront
AnimationBubble
Size
Colours
selout · 48px · 8 sides

3D the model it was rendered from

Cauldron, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Cauldron, animated pixel-art GIF
From the front Download
Cauldron from all 8 sides, animated pixel art
Every side Download

A round iron pot on three legs over glowing embers, filled with a bright green brew. In the Bubble loop the surface swells and pops while bubbles rise and burst. Rendered at 48 pixels from a three-quarter view, it is the centrepiece of any witch’s hut or alchemy room.

The pot is a lathe shape. The brew’s surface uses shape keys for the bubbles, and the rising bubbles are separate objects moved by keys. Brew glow and Ember materials with colour ramps light it from within, against the Dark iron pot and Charcoal embers.

Cauldrons are crafting stations in RPGs and survival games, potion shops, witch encounters and Halloween levels. Play the loop when it is in use and still frames when it is idle. In puzzle games the brew colour can show what has been added.

Change the Brew glow material to red, blue or purple for different recipes, and render a sheet for each so the brew can change as ingredients go in. Put it beside the potion, the magic staff and the blue crystal for an alchemy workshop, or near the campfire for an outdoor witch’s camp.

Use it in your game

  • Godot 4: godot/cauldron-selout-48.tres is a SpriteFrames resource with 8 animations (Bubble_South, Bubble_Southeast … Bubble_Southwest): drop it on an AnimatedSprite2D and play Bubble_South.
  • Aseprite: aseprite/cauldron-selout-48.aseprite has a tag for each of those, 64 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/cauldron-48px-8-sides.png has 8 rows of 48×48 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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