Potion free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

32×32 px · ×8
SideFront
Animationbob
Size
Colours
selout · 32px · 8 sides

3D the model it was rendered from

Potion, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Potion, animated pixel-art GIF
From the front Download
Potion from all 8 sides, animated pixel art
Every side Download

A round glass flask, two-thirds full of red potion and stoppered with a cork. Through the glass you can see the liquid as its own shape, which keeps the colour strong in the sprite. The sprites show it bobbing gently up and down, the way a pickup floats above the floor waiting to be collected.

The bottle is a lathe: one profile turned around its axis, with the liquid built as a separate part sitting inside the glass. That separation is the useful bit. Swap the liquid’s material to Blue potion or Green potion, or use the blue and green liquids already waiting in the extras, and you have mana and antidote flasks in seconds.

Potions are the standard consumable in RPGs, roguelikes and action games: a healing drop, a shop item, a hotbar slot. Keep them at 32 pixels for pickups and use one still frame as the inventory icon. The bob is added by Pixor at render time, so the Blender file stays a still model.

Line up three colours in a shop scene, or set one on a table near the cauldron, which brews the same kind of thing. The heart makes a good companion when you want both an instant heal and a carried one.

Use it in your game

  • Godot 4: godot/potion-selout-32.tres is a SpriteFrames resource with 8 animations (bob_South, bob_Southeast … bob_Southwest): drop it on an AnimatedSprite2D and play bob_South.
  • Aseprite: aseprite/potion-selout-32.aseprite has a tag for each of those, 64 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/potion-32px-8-sides.png has 8 rows of 32×32 px cells, one per action and side, South (front) first. A 4-side sheet and the 48 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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