Lantern free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

48×48 px · ×6
SideFront
AnimationFlicker
Size
Colours
selout · 48px · 8 sides

3D the model it was rendered from

Lantern, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Lantern, animated pixel-art GIF
From the front Download
Lantern from all 8 sides, animated pixel art
Every side Download

An iron-framed glass lantern with a pyramid roof and a ring handle on top. Inside, a small flame burns and shows through every pane. The Flicker clip loops over six frames, and the sprites are rendered at 48 pixels from eight sides, so a character can carry it in any direction.

The flame is made of crossed flame cards with glow materials and colour ramps, which lets it be seen from any angle through the glass. A shape-key flicker loop moves it, and the glass panes sit round it so the warm light reads clearly behind the dark iron frame.

The origin is the handle ring, exactly where a hand holds it, so it hangs naturally from a hand bone. Lanterns suit exploration and horror games, mines, night villages and any level lit by the player. Render it alone and it also works as a lamp on a hook or a table.

For a cold, ghostly light, change the Fire and Fire core materials to blue or green. Carry it through a cave, set it beside the wall torch for two kinds of light, or place it near the small house’s lit windows for a night scene.

Use it in your game

  • Godot 4: godot/lantern-selout-48.tres is a SpriteFrames resource with 8 animations (Flicker_South, Flicker_Southeast … Flicker_Southwest): drop it on an AnimatedSprite2D and play Flicker_South.
  • Aseprite: aseprite/lantern-selout-48.aseprite has a tag for each of those, 48 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/lantern-48px-8-sides.png has 8 rows of 48×48 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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