Fence free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

64×64 px · ×4
SideFront
Size
Colours
selout · 64px · 8 sides

3D the model it was rendered from

Fence, 3D model
Open in browser demo Open in Pixor
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Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

A GIF to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Fence, animated pixel-art GIF
Turning round Download

A post-and-rail wooden fence in two tones of wood. One section, made of two rails and a post, repeats along its length to make a run of any size. It is a still prop with only 136 triangles, rendered at 64 pixels from a three-quarter view, light enough to place in long runs across a map.

The section is repeated by a live Array modifier, so changing its Count gives any length you need before you render. A gate that continues the fence line is in the extras, matching the posts and rails exactly. Light wood and Wood materials keep the posts and rails slightly different in tone.

Fences mark property, pens, paths and borders in farming games, RPGs and town builders. They also create soft walls that guide the player. Render a short section to tile along a grid, a long one for a single sprite, and the gate for openings.

Darken the wood materials for an old, weathered fence, or paint them white for a tidy farmhouse look. Render the gate in the same colours so it matches. The fence frames the small house’s garden, pens animals around the well, and gives the flower patch and bush a tidy border.

Use it in your game

  • Godot 4: godot/fence-selout-64.tres is a SpriteFrames resource with 8 animations (Static_South, Static_Southeast … Static_Southwest): drop it on an AnimatedSprite2D and play Static_South.
  • Aseprite: aseprite/fence-selout-64.aseprite has a tag for each of those, 8 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/fence-64px-8-sides.png has 8 rows of 64×64 px cells, one per action and side, South (front) first, 100 ms a frame. A 4-side sheet and the 32 and 48 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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