Banner flag free 3D model & sprite sheet
2D pixel art by Pixor, from the 3D model
3D the model it was rendered from

GIFs to share
For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.
A swallow-tailed banner with a diamond emblem, hung from a pole with a stone foot. The Wave clip loops over eight frames at 64 pixels as a travelling wave runs along the cloth. The red and yellow cloth, with a gold finial on the pole, gives a strong splash of colour.
The cloth is a thin slab bent by shape keys, and the keys are ordered to send a wave from the pole to the tails. The emblem follows the cloth’s movement instead of floating over it. Its stone foot means it stands on its own, without a wall or castle to hang from.
Banners mark faction territory, castles, checkpoints, finish lines and tournament grounds in strategy, RPG and racing games. A raised flag is a natural sign for a captured point or a saved game. Play the wave continuously to show wind in a scene.
Change the Red cloth and Yellow cloth materials to match each team or faction, and render one sheet per side. Line several along a road, set one by the medium house for a tavern, or plant one beside the round shield in a great hall.
Use it in your game
- Godot 4:
godot/flag-selout-64.tresis aSpriteFramesresource with 8 animations (Wave_South, Wave_Southeast … Wave_Southwest): drop it on anAnimatedSprite2Dand playWave_South. - Aseprite:
aseprite/flag-selout-64.asepritehas a tag for each of those, 64 frames in all, to touch up by hand; its.jsonsits next to it. - Unity, GameMaker and the rest:
sprites/selout/flag-64px-8-sides.pnghas 8 rows of 64×64 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 48 px sizes are next to it. - Posts and devlogs: the GIFs above, also in the zip’s
gifs/folder. - 3D: the GLB opens in Blender, Godot, Unity and three.js. The
.blendkeeps its modifiers, named parts and materials.
How this look was made
The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

- dither
- 0
- fill
- 0
- hysteresis
- 0.05
- min highlight
- 2
- rim
- none
- shadows
- on
- specular
- 0.96

- convex
- none
- crease
- selout1
- crease angle
- 55
- depth jump
- 2.5
- inner
- selout2
- min inner line
- 3
- outer
- selout3
- outer inside
- off
- part lines
- on
The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.













