Small house free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

128×128 px · ×2
SideFront
Size
Colours
selout · 128px · 8 sides

3D the model it was rendered from

Small house, 3D model
Open in browser demo Open in Pixor
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Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

A GIF to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Small house, animated pixel-art GIF
Turning round Download

A one-room cottage with plastered walls on a stone plinth, timber corner posts, a red tiled roof and a stone chimney. Framed windows sit on every wall and a plank door opens at the front, with a step stone before it. It is a still model rendered at 128 pixels from a three-quarter view.

The pitched roof is built in courses of tiles, so its texture comes from the shape, not a painted image. The windows are framed and set proud of the wall to catch a little shadow. A version with lit windows waits in the extras, ready for night scenes.

Small houses fill villages in RPGs, farming games and town builders. Use one as a player’s home, a shop or a quest giver’s cottage. Rendered at real scale, it stands correctly beside the goblin and the other characters, so doors line up with them without guesswork.

Make a row of different homes by changing the Plaster and Red roof materials. The lit version brings a village to life at night. Combine it with the medium house, the well, the fence and the flower patch for a complete village street.

Use it in your game

  • Godot 4: godot/house-small-selout-128.tres is a SpriteFrames resource with 8 animations (Static_South, Static_Southeast … Static_Southwest): drop it on an AnimatedSprite2D and play Static_South.
  • Aseprite: aseprite/house-small-selout-128.aseprite has a tag for each of those, 8 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/house-small-128px-8-sides.png has 8 rows of 128×128 px cells, one per action and side, South (front) first, 100 ms a frame. A 4-side sheet and the 32, 48 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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