Well free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

64×64 px · ×4
SideFront
AnimationCrank
Size
Colours
selout · 64px · 8 sides

3D the model it was rendered from

Well, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Well, animated pixel-art GIF
From the front Download
Well from all 8 sides, animated pixel art
Every side Download

A village well: a stone ring with a wider coping rim, water inside, two posts under a little red tiled roof and a crank. In the Crank loop the handle turns, winding a wooden bucket on its rope up out of the water and lowering it back again. Rendered at 64 pixels from a three-quarter view.

The ring and rim are lathe shapes. The animation is object animation: the crank rotates, the bucket lifts, and the rope is scaled to keep reaching the bucket. The roof is set high and narrow so the crank and bucket stay in view under the front eave even from above.

Wells give villages a centre and give players a place to draw water in farming and survival games. Play the loop when a character uses it, or freeze the first frame for an idle well. In puzzle games a well can hide a secret or a way down.

Change the Deep water material for a magic or poisoned well. The roof shares its red tiles with the small house, so the two match. Set it with the fence, barrels and grass tuft for a farmyard, or with the fountain for a richer town.

Use it in your game

  • Godot 4: godot/well-selout-64.tres is a SpriteFrames resource with 8 animations (Crank_South, Crank_Southeast … Crank_Southwest): drop it on an AnimatedSprite2D and play Crank_South.
  • Aseprite: aseprite/well-selout-64.aseprite has a tag for each of those, 128 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/well-64px-8-sides.png has 8 rows of 64×64 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 48 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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