Bow free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

64×64 px · ×4
SideFront
AnimationDraw
Size
Colours
selout · 64px · 8 sides

3D the model it was rendered from

Bow, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Bow, animated pixel-art GIF
From the front Download
Bow from all 8 sides, animated pixel art
Every side Download

A wooden longbow with horn nocks, a leather grip and a white string. Its one clip, Draw, pulls the string back while the limbs bend, and it plays once rather than looping. The sprites are drawn side-on at 64 pixels, so the curve of the stave and the pull of the string read clearly.

Each limb is a tube bent along a curve. The draw is made with shape keys on both the string and the limbs, so they move together the way a real bow does. Part priority keeps the string as a clean 1-pixel line in every frame, which a thin cord would otherwise lose at this size.

The origin is at the grip, the right place for a hand bone, so an archer character can raise and draw it in Blender. Rendered alone, the Draw frames make a charge-up meter or an aiming animation for a top-down shooter, a hunting game or a tower defence archer. Use frame one as the inventory icon.

Play the clip once when the player holds the button and release on the last frame. The bow arms a ranger naturally, and its wood and leather tones sit comfortably next to the sword and round shield.

Use it in your game

  • Godot 4: godot/bow-selout-64.tres is a SpriteFrames resource with 8 animations (Draw_South, Draw_Southeast … Draw_Southwest): drop it on an AnimatedSprite2D and play Draw_South.
  • Aseprite: aseprite/bow-selout-64.aseprite has a tag for each of those, 56 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/bow-64px-8-sides.png has 8 rows of 64×64 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 48 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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