Treasure chest free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

48×48 px · ×6
SideFront
Animation
Size
Colours
selout · 48px · 8 sides

3D the model it was rendered from

Treasure chest, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Treasure chest, animated pixel-art GIF
From the front Download
Treasure chest from all 8 sides, animated pixel art
Every side Download

A wooden treasure chest with iron bands, a gold lock and a rounded lid hinged at the back. Two clips, Open and Close, swing the lid up and down, and inside lies a heaped dome of gold. The sprites are rendered at 48 pixels from a three-quarter view.

The lid is a separate hinged part that turns about its back edge, animated as object animation. Its bands and lock ride along with it. A Bevel modifier softens the box’s edges, and the gold heap inside appears as soon as the lid lifts. Part priority keeps the small lock visible.

Treasure chests reward exploration in dungeon crawlers, RPGs and platformers. Play Open when the player interacts, hold the last frame, and spawn the reward. Close can reset a chest or hide something again. Use the closed frame as a map icon for unopened loot.

Change the Wood material for a darker or painted chest, or the Gold for a silver one. It pairs naturally with the coin, the gem and the key, all of which make good rewards to pop out as the lid lifts. Place one behind the dungeon door, guarded by the skeleton.

Use it in your game

  • Godot 4: godot/chest-selout-48.tres is a SpriteFrames resource with 16 animations (Close_South, Close_Southeast … Open_Southwest): drop it on an AnimatedSprite2D and play Close_South.
  • Aseprite: aseprite/chest-selout-48.aseprite has a tag for each of those, 80 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/chest-48px-8-sides.png has 16 rows of 48×48 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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