Pine tree free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

112×112 px · ×2
SideFront
AnimationSway
Size
Colours
selout · 112px · 8 sides

3D the model it was rendered from

Pine tree, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Pine tree, animated pixel-art GIF
From the front Download
Pine tree from all 8 sides, animated pixel art
Every side Download

A conifer of five stacked cone tiers, each with a drooping, star-shaped rim, on a short tapering trunk. The tiers lean together in the Sway loop, and the sprites are rendered at 112 pixels from a three-quarter view. Its tall, narrow outline is easy to tell apart from the round oak at a glance.

Each tier is a cone, and the star rims are lofted so their points droop like heavy branches. A pivot empty sits above the trunk, and object animation leans the tiers around it, which keeps the trunk still while the crown moves. The model uses just two materials, Bark and Pine needle.

Pines build mountain trails, snowy maps, northern villages and dark forests. Because they are narrow, they pack tightly along the edges of a map to form walls the player cannot pass. As a prop at real size they sit correctly beside cottages and characters.

For a winter level, lighten the Pine needle material towards a frosted green, or try a deep blue-green for night. Mix pines with the oak tree for a mixed wood, and add the rock set and grass tuft around their bases.

Use it in your game

  • Godot 4: godot/pine-tree-selout-112.tres is a SpriteFrames resource with 8 animations (Sway_South, Sway_Southeast … Sway_Southwest): drop it on an AnimatedSprite2D and play Sway_South.
  • Aseprite: aseprite/pine-tree-selout-112.aseprite has a tag for each of those, 144 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/pine-tree-112px-8-sides.png has 8 rows of 112×112 px cells, one per action and side, South (front) first. A 4-side sheet and the 32, 48 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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