Oak tree free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

112×112 px · ×2
SideFront
AnimationSway
Size
Colours
selout · 112px · 8 sides

3D the model it was rendered from

Oak tree, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Oak tree, animated pixel-art GIF
From the front Download
Oak tree from all 8 sides, animated pixel art
Every side Download

A broad oak with a flared trunk that splits into limbs under a crown of big leaf clumps, light on top and darker below. The Sway clip loops as the whole crown leans gently in the wind. At 112 pixels it is one of the larger props, rendered from a three-quarter view.

The trunk and limbs are tapering tubes that branch from one another. The crown is built from blob clusters in two leaf tones, which gives clear light and shade once Pixor reduces it to pixels. The sway is object animation on a pivot empty, so the crown leans while the trunk stays rooted.

Oaks anchor forests, village greens and overworld maps in RPGs, farming games and top-down adventures. Place a few as landmarks, leave space under the canopy for paths, and mix them with smaller plants. As a prop it stands on the ground at its real size, so it lines up with the houses without rescaling.

For autumn, change the Leaf and Dark leaf materials to orange and brown. Render a second copy with green leaves and you can show the seasons turning on the same map. The pine tree gives a different outline for variety, and the bush and grass tuft fill the ground beneath.

Use it in your game

  • Godot 4: godot/oak-tree-selout-112.tres is a SpriteFrames resource with 8 animations (Sway_South, Sway_Southeast … Sway_Southwest): drop it on an AnimatedSprite2D and play Sway_South.
  • Aseprite: aseprite/oak-tree-selout-112.aseprite has a tag for each of those, 128 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/oak-tree-112px-8-sides.png has 8 rows of 112×112 px cells, one per action and side, South (front) first. A 4-side sheet and the 32, 48 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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