Flower patch free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

64×64 px · ×4
SideFront
AnimationSway
Size
Colours
selout · 64px · 8 sides

3D the model it was rendered from

Flower patch, 3D model
Open in browser demo Open in Pixor
Download ▾
Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

GIFs to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Flower patch, animated pixel-art GIF
From the front Download
Flower patch from all 8 sides, animated pixel art
Every side Download

A small meadow patch of red tulips, white daisies, blue bluebell spikes, yellow buttercups and leaf tufts. The Sway loop bends the whole patch in the wind, and the sprites are rendered at 64 pixels from a three-quarter view. It adds colour to grass in a way single plants cannot.

The five flower and leaf shapes are scattered by a live Geometry Nodes modifier, so Count, Radius and Seed all change the patch. After the scatter, the result is skinned to a wind bone, which bends every stem at once. Skinning after Geometry Nodes is the trick here, and the Blender file shows how it is done.

Flower patches decorate meadows, gardens and village squares in farming sims, cosy games and RPG overworlds. Render a few seeds for variety and place them in loose groups. A sparse patch suits a path edge; a dense one makes a garden bed.

Change the flower materials to make a single-colour bed, such as all red tulips for a manor garden. Pair the patch with the grass tuft and bush for natural ground cover, and with the fence and small house for a cottage front garden.

Use it in your game

  • Godot 4: godot/flowers-selout-64.tres is a SpriteFrames resource with 8 animations (Sway_South, Sway_Southeast … Sway_Southwest): drop it on an AnimatedSprite2D and play Sway_South.
  • Aseprite: aseprite/flowers-selout-64.aseprite has a tag for each of those, 96 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/flowers-64px-8-sides.png has 8 rows of 64×64 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 48 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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