Angle
A node of the Asset graph.
An angle in degrees, to wire into any angle or number.
Takes: v (number) · Gives: number
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Degreesv | The angle it gives, in degrees. | degrees | 45 |
Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node angle --set KEY=VALUE.
What it wires to
Its v input takes a number, which these give: Add values, Divide values, Larger value, Multiply values, Number value, Pick a value, Smaller value, Subtract values.
What it gives, a number, goes into: Add values, Animation file, APNG per clip, Arrange, Divide values, Frame range, GIF per clip, Hold, Image file, Is above, Larger value, Multiply values, and 10 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Asset graph in the manual.
In the same group
Sprites · Image file · Merge · Layer · Frame range · Hold · Flip · Tag · Arrange · Place · Stack · Overlay · Sheet · File · JSON · Aseprite file · Godot SpriteFrames · Normal map · Depth map · Emission map · Line and flat layers · Palette · GIF per clip · APNG per clip · Video per clip · Light kit · PICO-8 cart · Report · Shadow layer · Palette variants · Paper-doll layers · Parallax layers · Text file · ZIP archive · Tile set · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value