Tag

A node of the Asset graph.

Takes: frames × N · Gives: frames × N

Whether the rows loop (Keep, Yes or No), and a pivot of their own (x,y in cell pixels) for a clip that stands differently. A clip that does not loop is a tag that plays once in the JSON and the .aseprite; the pivot is on every frame of the JSON and a key of the pivot slice.

Settings

SettingWhat it doesRangeDefault
Loops
looped
Whether the rows loop, or as the clip says. Keep, Yes, No keep
Pivot Where each frame's pivot is. text —

Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node tag --set KEY=VALUE.

What it wires to

Its frames input takes frames, which these give: Flip, Frame range, Hold, Image file, Layer, Merge, Sprites.

What it gives, frames, goes into: Animation file, Arrange, Flip, Frame range, Hold, Layer, Merge.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Asset graph in the manual.

In the same group

Sprites · Image file · Merge · Layer · Frame range · Hold · Flip · Arrange · Place · Stack · Overlay · Sheet · File · JSON · Aseprite file · Godot SpriteFrames · Normal map · Depth map · Emission map · Line and flat layers · Palette · GIF per clip · APNG per clip · Video per clip · Light kit · PICO-8 cart · Report · Shadow layer · Palette variants · Paper-doll layers · Parallax layers · Text file · ZIP archive · Tile set · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value