Hold

A node of the Asset graph.

Takes: frames × N · Gives: frames × N

Every frame of each list held times as long.

Settings

SettingWhat it doesRangeDefault
Hold times
times
How many times as long each frame lasts. 0.009999999776482582 to 100 1

Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node hold --set KEY=VALUE.

What it wires to

Its frames input takes frames, which these give: Flip, Frame range, Image file, Layer, Merge, Sprites, Tag.

What it gives, frames, goes into: Animation file, Arrange, Flip, Frame range, Layer, Merge, Tag.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Asset graph in the manual.

In the same group

Sprites · Image file · Merge · Layer · Frame range · Flip · Tag · Arrange · Place · Stack · Overlay · Sheet · File · JSON · Aseprite file · Godot SpriteFrames · Normal map · Depth map · Emission map · Line and flat layers · Palette · GIF per clip · APNG per clip · Video per clip · Light kit · PICO-8 cart · Report · Shadow layer · Palette variants · Paper-doll layers · Parallax layers · Text file · ZIP archive · Tile set · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value