Multiply values
A node of the Asset graph.
The two numbers multiplied.
Takes: a (number), b (number) · Gives: number
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| A | The first number. | -1000000 to 1000000 | 1 |
| B | The second number. | -1000000 to 1000000 | 1 |
Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node multiply-values --set KEY=VALUE.
What it wires to
Its a input takes a number, which these give: Add values, Angle, Divide values, Larger value, Number value, Pick a value, Smaller value, Subtract values.
What it gives, a number, goes into: Add values, Angle, Animation file, APNG per clip, Arrange, Divide values, Frame range, GIF per clip, Hold, Image file, Is above, Larger value, and 10 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Asset graph in the manual.
In the same group
Sprites · Image file · Merge · Layer · Frame range · Hold · Flip · Tag · Arrange · Place · Stack · Overlay · Sheet · File · JSON · Aseprite file · Godot SpriteFrames · Normal map · Depth map · Emission map · Line and flat layers · Palette · GIF per clip · APNG per clip · Video per clip · Light kit · PICO-8 cart · Report · Shadow layer · Palette variants · Paper-doll layers · Parallax layers · Text file · ZIP archive · Tile set · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Angle · Words · Add values · Subtract values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value