Sprites

A node of the Asset graph.

Takes: — · Gives: frames

Input. Sprite lists, fixed here whatever the window header shows: with several scenes, the scene chosen (or every one); the camera chosen (or every one) — a camera is a side — the action chosen (Every one except Static, Every one, or one by name, Static among them), drawn with the Style chosen (the project's first of each until told), and cut as its Frames/s, Kept frames or Picked frames say (see where the sprite lists come from). Camera and action also take, from pxr graph set, a comma-separated list (South, East, North) or a name's start and * for a ring (turret*). A part set of the project renders every clip again with that set on over every frame (equipment, damage states). Every layer comes with the list; a Layer node picks one, and without one the sheet is of the finished sprite.

Settings

SettingWhat it doesRangeDefault
Scene In which scene, or every one (with two or more). text —
Camera Seen by which camera, or every one. text —
Action Which action, or every one. text every-one-except-static
Style Drawn with which Style. text —
Frames/s
fps
How many frames a second of a clip are kept. 0.5 to 120 12
Kept frames
smart
This many smart frames, chosen from the clip's poses and each held until the next (0: frames a second). 0 to 256 0
Picked frames
picked
The clip's moments picked on the Timeline, in seconds: 0,0.3,0.6 (empty: none). text —
Part set Only these parts of the model, by their set's name. text —

Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node sprites --set KEY=VALUE.

What it wires to

Its scene input takes a text, which these give: Words.

What it gives, frames, goes into: Animation file, Arrange, Flip, Frame range, Hold, Layer, Merge, Tag.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Asset graph in the manual.

In the same group

Image file · Merge · Layer · Frame range · Hold · Flip · Tag · Arrange · Place · Stack · Overlay · Sheet · File · JSON · Aseprite file · Godot SpriteFrames · Normal map · Depth map · Emission map · Line and flat layers · Palette · GIF per clip · APNG per clip · Video per clip · Light kit · PICO-8 cart · Report · Shadow layer · Palette variants · Paper-doll layers · Parallax layers · Text file · ZIP archive · Tile set · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value