Text file

A node of the Asset graph.

Takes: sheet · Gives: file

Output: a text file from a template over the frames (below).

Settings

SettingWhat it doesRangeDefault
Called
name
What this output is called. text text
Save to
path
Where the text file goes. text out/frames.txt
Template file
file
A template read from a file. text —
Template The template, written here. long text {#frames}{name} {x} {y} {w} {h} {/frames}

Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node text-file --set KEY=VALUE.

What it wires to

Its sheet input takes a sheet, which these give: Arrange, Overlay, Place, Stack.

What it gives, a file, goes into: APNG per clip, Aseprite file, Depth map, Dual-grid sheet, Emission map, File, GameMaker autotiles, GIF per clip, Godot SpriteFrames, Godot TileSet, JSON, LDtk project, and 18 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Asset graph in the manual.

In the same group

Sprites · Image file · Merge · Layer · Frame range · Hold · Flip · Tag · Arrange · Place · Stack · Overlay · Sheet · File · JSON · Aseprite file · Godot SpriteFrames · Normal map · Depth map · Emission map · Line and flat layers · Palette · GIF per clip · APNG per clip · Video per clip · Light kit · PICO-8 cart · Report · Shadow layer · Palette variants · Paper-doll layers · Parallax layers · ZIP archive · Tile set · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value