Opposite

A node of the Asset graph.

Off when on, on when off.

Takes: on (on-off) · Gives: on-off

Settings

SettingWhat it doesRangeDefault
On On or off. on or off false

Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node opposite --set KEY=VALUE.

What it wires to

Its on input takes an on-off, which these give: Both on, Either on, Is above, On/Off.

What it gives, an on-off, goes into: Arrange, Both on, Either on, Icons, Image file, On/Off, Overlay, Parallax layers, Pick a value, Stack.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Asset graph in the manual.

In the same group

Sprites · Image file · Merge · Layer · Frame range · Hold · Flip · Tag · Arrange · Place · Stack · Overlay · Sheet · File · JSON · Aseprite file · Godot SpriteFrames · Normal map · Depth map · Emission map · Line and flat layers · Palette · GIF per clip · APNG per clip · Video per clip · Light kit · PICO-8 cart · Report · Shadow layer · Palette variants · Paper-doll layers · Parallax layers · Text file · ZIP archive · Tile set · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Both on · Either on · Pick a value