Parallax layers

A node of the Asset graph.

the scene cut into layers by depth, the far ones hazed

Takes: sheet (file), layers (number), haze (on-off) · Gives: file

Settings

SettingWhat it doesRangeDefault
Layers How many layers the scene is cut into by depth. 2 to 8 3
Haze far layers
haze
Fade the far layers; off keeps every layer on the palette as it is. on or off true

Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node file --set KEY=VALUE.

What it wires to

Its sheet input takes a file, which these give: Animation file, Dual-grid sheet, GameMaker autotiles, Godot TileSet, Icons, LDtk project, Map preview, RPG Maker autotiles, Sheet, Text file, Tile palette variants, Tile set, and 4 more.

What it gives, a file, goes into: Dual-grid sheet, GameMaker autotiles, Godot TileSet, LDtk project, Map preview, RPG Maker autotiles, Tile palette variants, Tile set JSON, Tiled tileset, Unity RuleTile, ZIP archive.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Asset graph in the manual.

In the same group

Sprites · Image file · Merge · Layer · Frame range · Hold · Flip · Tag · Arrange · Place · Stack · Overlay · Sheet · Text file · ZIP archive · Tile set · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value