Parallax layers
A node of the Asset graph.
the scene cut into layers by depth, the far ones hazed
Takes: sheet (file), layers (number), haze (on-off) · Gives: file
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Layers | How many layers the scene is cut into by depth. | 2 to 8 | 3 |
Haze far layershaze | Fade the far layers; off keeps every layer on the palette as it is. | on or off | true |
Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node file --set KEY=VALUE.
What it wires to
Its sheet input takes a file, which these give: Animation file, Dual-grid sheet, GameMaker autotiles, Godot TileSet, Icons, LDtk project, Map preview, RPG Maker autotiles, Sheet, Text file, Tile palette variants, Tile set, and 4 more.
What it gives, a file, goes into: Dual-grid sheet, GameMaker autotiles, Godot TileSet, LDtk project, Map preview, RPG Maker autotiles, Tile palette variants, Tile set JSON, Tiled tileset, Unity RuleTile, ZIP archive.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Asset graph in the manual.
In the same group
Sprites · Image file · Merge · Layer · Frame range · Hold · Flip · Tag · Arrange · Place · Stack · Overlay · Sheet · Text file · ZIP archive · Tile set · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value