Sheet

A node of the Asset graph.

Takes: sheet · Gives: file

A sprite sheet in memory. It writes nothing: its files are File nodes wired from it. Called is its name.

Settings

SettingWhat it doesRangeDefault
Called
name
What this sheet is called. text sheet

Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node sheet --set KEY=VALUE.

What it wires to

Its sheet input takes a sheet, which these give: Arrange, Overlay, Place, Stack.

What it gives, a file, goes into: APNG per clip, Aseprite file, Depth map, Dual-grid sheet, Emission map, File, GameMaker autotiles, GIF per clip, Godot SpriteFrames, Godot TileSet, JSON, LDtk project, and 18 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Asset graph in the manual.

In the same group

Sprites · Image file · Merge · Layer · Frame range · Hold · Flip · Tag · Arrange · Place · Stack · Overlay · File · JSON · Aseprite file · Godot SpriteFrames · Normal map · Depth map · Emission map · Line and flat layers · Palette · GIF per clip · APNG per clip · Video per clip · Light kit · PICO-8 cart · Report · Shadow layer · Palette variants · Paper-doll layers · Parallax layers · Text file · ZIP archive · Tile set · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value