Map preview
A node of the Asset graph.
a random map drawn from the set, as a game draws it
Takes: tile set (file), frames (text) · Gives: file
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Frames | How a set that moves shows its frames. | A GIF beside it, One under another | gif |
Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node tile-file --set KEY=VALUE.
What it wires to
Its tile set input takes a file, which these give: Animation file, APNG per clip, Aseprite file, Depth map, Emission map, File, GIF per clip, Godot SpriteFrames, Icons, JSON, Light kit, Line and flat layers, and 13 more.
What it gives, a file, goes into: APNG per clip, Aseprite file, Depth map, Emission map, File, GIF per clip, Godot SpriteFrames, JSON, Light kit, Line and flat layers, Normal map, Palette, and 8 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Asset graph in the manual.
In the same group
Sprites · Image file · Merge · Layer · Frame range · Hold · Flip · Tag · Arrange · Place · Stack · Overlay · Sheet · File · JSON · Aseprite file · Godot SpriteFrames · Normal map · Depth map · Emission map · Line and flat layers · Palette · GIF per clip · APNG per clip · Video per clip · Light kit · PICO-8 cart · Report · Shadow layer · Palette variants · Paper-doll layers · Parallax layers · Text file · ZIP archive · Tile set · Icons · Animation file · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value