Tile set

A node of the Asset graph.

An autotile set of a terrain, tiles that join, drawn with a Style like the sprites: wire a tile file from it for each engine.

Takes: name (text), path (text), terrain (text), layout (text), view (text), size (number), style (text), palette (text), model (text), top (text), side (text), low (text), frames (number), variants (number), seed (number), columns (number), check (number), pieces (text) · Gives: file

Settings

SettingWhat it doesRangeDefault
Called
name
What this output is called. text tiles
Save to
path
Where the tile set's PNG goes; its tile files go beside it. text out/tiles.png
Terrain What the tiles are made of: one terrain raised over another. Grass-dirt, Sand-water, Stone-grass, Snow-stone, Rock-lava, Cliff, Road, Dungeon, Fence grass-dirt
Autotile
layout
Which tiles the set has: 47 matching corners and sides, 16 corners, or 16 sides. The terrain's own, Corner16: corners, dual grid, Blob47: corners and sides, Edge16: sides, roads own
Seen
view
Where the tiles are seen from. Top-down, Three-quarter, Isometric, Side top-down
Tile size
size
How wide a tile is, in pixels: a multiple of 4. RPG Maker wants 48. 8 to 128 16
Style Drawn with which Style, so the tiles look like the sprites. text —
Palette Every colour taken to this palette: a built-in one's name or a file (empty: the Style's). text —
Model A model of your own whose parts colour the terrain (empty: the terrain's colours). text —
Top part
top
The model's part whose colour the raised terrain's top takes. text —
Side part
side
The model's part whose colour the raised terrain's sides take. text —
Low part
low
The model's part whose colour the lower terrain takes. text —
Frames How long an animated terrain's loop is: water and lava move. 1 to 16 1
Variants Versions of the plain tiles with their detail placed otherwise, for engines to pick at random. 0 to 8 0
Seed Where the detail falls: another number, other places. 0 to 4294967295 1
Tiles a row
columns
How many tiles a row of the sheet has (0: 8 for a blob set, else 4). 0 to 64 0
Seam check maps
check
How many random maps are drawn to prove the seams match (0: none). 0 to 16 3
Pieces A PNG of five hand-drawn pieces to build a blob set from, instead of the terrain. text —

Every setting is also an input: wire a value into it to change it per frame or per file. On the command line: pxr graph set game.pixor --which asset --node tile-set --set KEY=VALUE.

What it wires to

Its name input takes a text, which these give: Words.

What it gives, a file, goes into: APNG per clip, Aseprite file, Depth map, Dual-grid sheet, Emission map, File, GameMaker autotiles, GIF per clip, Godot SpriteFrames, Godot TileSet, JSON, LDtk project, and 18 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Asset graph in the manual.

In the same group

Sprites · Image file · Merge · Layer · Frame range · Hold · Flip · Tag · Arrange · Place · Stack · Overlay · Sheet · File · JSON · Aseprite file · Godot SpriteFrames · Normal map · Depth map · Emission map · Line and flat layers · Palette · GIF per clip · APNG per clip · Video per clip · Light kit · PICO-8 cart · Report · Shadow layer · Palette variants · Paper-doll layers · Parallax layers · Text file · ZIP archive · Icons · Animation file · Tile set JSON · Godot TileSet · Tiled tileset · Dual-grid sheet · GameMaker autotiles · RPG Maker autotiles · Unity RuleTile · LDtk project · Tile palette variants · Map preview · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value