Campfire flames (simulation) free simulation & sprite sheet
2D pixel art made with Pixor, from the simulation
3D the simulation it was rendered from, as Blender draws it
GIFs to share
For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.
A free campfire flames effect for pixel-art games: a simulation made in Blender (Mantaflow), its 24 .vdb files and its Blender scene, and the pixel-art sprite sheets Pixor rendered from them at 48 px, from every side. It loops without a jump.
Open the first .vdb file in Pixor and it plays the rest; the project in the zip has the colours and settings these sprites were rendered with. The .blend bakes the simulation again in Blender, to change it and make your own.
Good for fire, water and effects in fantasy and action games.
Use it in your game
- Godot 4:
godot/campfire-flames-vdb-clean-48.tresis aSpriteFramesresource with 8 animations (volume_South, volume_Southeast … volume_Southwest): drop it on anAnimatedSprite2Dand playvolume_South. - Aseprite:
aseprite/campfire-flames-vdb-clean-48.asepritehas a tag for each of those, 160 frames in all, to touch up by hand; its.jsonsits next to it. - Unity, GameMaker and the rest:
sprites/clean/campfire-flames-vdb-48px-8-sides.pnghas 8 rows of 48×48 px cells, one per action and side, South (front) first. A 4-side sheet and the 32 and 64 px sizes are next to it. - Posts and devlogs: the GIFs above, also in the zip’s
gifs/folder. - The simulation:
simulation/vdb/holds its 24.vdbfiles; open the first in Pixor and it plays the rest, or opensimulation/campfire-flames-vdb.pixor, the project these sprites came from, to change the look.simulation/campfire-flames-vdb.blendbakes it again in Blender.
How this look was made
The sprite above is Pixor’s clean look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:
- dither
- 0
- fill
- 0
- hysteresis
- 0.05
- min highlight
- 2
- rim
- none
- shadows
- on
- specular
- none
- convex
- none
- crease
- none
- crease angle
- 55
- depth jump
- 2.5
- inner
- selout2
- min inner line
- 3
- outer
- dark
- outer inside
- off
- part lines
- on
- fill
- shaded
The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.
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