Rock set free 3D model & sprite sheet

2D pixel art by Pixor, from the 3D model

48×48 px · ×6
SideFront
Size
Colours
selout · 48px · 8 sides

3D the model it was rendered from

Rock set, 3D model
Open in browser demo Open in Pixor
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Open in Pixor downloads a small file that opens in Pixor (desktop). No Pixor yet? Get it or try the browser demo. Godot and Aseprite files are in the zip.

A GIF to share

For a devlog, a post or a Discord message. CC0 like the rest: no credit needed.

Rock set, animated pixel-art GIF
Turning round Download

A scatter of five faceted rocks with flat bottoms, in plain and mossy stone. It is a still prop, rendered at 48 pixels from a three-quarter view. Because the scatter is live in Blender, the same file can give you many different arrangements, not just the one you see here.

The rocks are placed by a Geometry Nodes modifier. Change its Count, Radius or Seed and a new pile appears, each rock keeping a flat base so it sits on the ground. That makes the file a small rock generator: render several seeds and you have a varied set of sprites from one model.

Rocks fill gaps in almost every genre: path edges, riverbanks, mine floors, and obstacles that block movement in top-down games. A low count makes a few pebbles for decoration; a high count with a wider radius makes a rubble pile or a blocking boulder field.

Swap the Stone material for sandstone or dark basalt to match a desert or volcanic level. Scatter the results around the pine tree and waterfall, or beside the campfire, which uses the same kind of seeded rocks in its ring.

Use it in your game

  • Godot 4: godot/rock-set-selout-48.tres is a SpriteFrames resource with 8 animations (Static_South, Static_Southeast … Static_Southwest): drop it on an AnimatedSprite2D and play Static_South.
  • Aseprite: aseprite/rock-set-selout-48.aseprite has a tag for each of those, 8 frames in all, to touch up by hand; its .json sits next to it.
  • Unity, GameMaker and the rest: sprites/selout/rock-set-48px-8-sides.png has 8 rows of 48×48 px cells, one per action and side, South (front) first, 100 ms a frame. A 4-side sheet and the 32 and 64 px sizes are next to it.
  • Posts and devlogs: the GIFs above, also in the zip’s gifs/ folder.
  • 3D: the GLB opens in Blender, Godot, Unity and three.js. The .blend keeps its modifiers, named parts and materials.

How this look was made

The sprite above is Pixor’s selective outline look. In Pixor every step of a look is a node you can change: the light bands, the outlines, the palette. This is that look’s Style graph:

Light and shade
dither
0
fill
0
hysteresis
0.05
min highlight
2
rim
none
shadows
on
specular
0.96
Line work
convex
none
crease
selout1
crease angle
55
depth jump
2.5
inner
selout2
min inner line
3
outer
selout3
outer inside
off
part lines
on
Combine
fill
shaded
Cleanup
antialias
0
max orphan
1
passes
4
pixel width
1
Layered Render
The Style graph of this look: what each node makes, and its settings. Each name links to what the node does.

The other looks in the player (clean, retro, flat) are other Style graphs. With Pixor you can open this asset, change any node, and render your own.

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