Attribute
A node of the Scene graph.
Writes a number onto every object, for a later node to use (below).
Takes: objects (objects), name (text), from (text), scale (number), offset (number) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Calledname | What the attribute is called. | text | n |
| From | What each copy's number is made from. | Index, X, Y, Z, Distance, Turn, Size, Noise | index |
Timesscale | The number times this. | -100 to 100 | 1 |
Plusoffset | Plus this. | -100 to 100 | 0 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node attribute --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, Item, and 32 more.
What it gives, objects, goes into: Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, Join, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value