Foliage
A node of the Scene graph.
Leaf clusters over every crown.
Takes: objects (objects), on (text), count (number), size (number), apart (number), sink (number), reach (number), at.0 (number), at.1 (number), at.2 (number), seed (number), bare (on-off), colour (text) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| On | Which trees the foliage grows on. | text | — |
How manycount | How many leaves. | 0 to 4096 | 90 |
| Size | How big each leaf is. | 0.0010000000474974513 to 10 | 0.45 |
| Apart | How close two leaves may be. | 0 to 10 | 0.22 |
| Sink | How far into the crown the leaves sink. | 0 to 1 | 0.35 |
| Reach | A patch this far round a place (0: everywhere). | 0 to 500 | 0 |
Xat.0 | Where the patch is. | -1000 to 1000 | 0 |
Yat.1 | Where the patch is. | -1000 to 1000 | 0 |
Zat.2 | Where the patch is. | -1000 to 1000 | 0 |
| Seed | Changes the pattern without changing anything else. | 0 to 99999 | 1 |
Bare crownbare | The crown without leaves. | on or off | — |
| Colour | Their own colour. | colour | — |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node foliage --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Grid, Height field, Import, Item, and 32 more.
What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Grid, Height field, Item, Join, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value