Prop

A node of the Scene graph.

A model a bone of the import holds — a sword, a torch — with its place, turn and scale on the bone and the node of it the bone grips (--add-prop). Part of the model: every copy of the import carries it, so it adds no copy of its own and passes its list on.

Takes: objects (objects), model (text), bone (text), grip (text), offset.0 (number), offset.1 (number), offset.2 (number), rotation.0 (number), rotation.1 (number), rotation.2 (number), scale (number) · Gives: objects

Settings

SettingWhat it doesRangeDefault
Model The prop's model file, relative to the project. text —
Bone The bone of the import that holds it. text —
Grip The prop's node the bone holds; empty: one called grip, else its origin. text —
X
offset.0
Where it sits from the bone. -1000 to 1000 0
Y
offset.1
Where it sits from the bone. -1000 to 1000 0
Z
offset.2
Where it sits from the bone. -1000 to 1000 0
X
rotation.0
How far it is turned on the bone, in degrees. -1000 to 1000 0
Y
rotation.1
How far it is turned on the bone, in degrees. -1000 to 1000 0
Z
rotation.2
How far it is turned on the bone, in degrees. -1000 to 1000 0
Scale How big it is (1: as the file has it). 0.0010000000474974513 to 1000 1

Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node prop --set KEY=VALUE.

What it wires to

Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, and 32 more.

What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, and 30 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Scene graph in the manual.

In the same group

Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value