Divide values

A node of the Scene graph.

The first number divided by the second; 0 when the second is 0.

Takes: a (number), b (number) · Gives: number

Settings

SettingWhat it doesRangeDefault
A The first number. -1000000 to 1000000 1
B The second number. -1000000 to 1000000 1

Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node divide-values --set KEY=VALUE.

What it wires to

Its a input takes a number, which these give: Add values, Angle, Larger value, Multiply values, Number value, Pick a value, Smaller value, Subtract values.

What it gives, a number, goes into: Add values, Angle, Attribute, Bevel, Chunks, Clouds, Displace, Drop to ground, Effect, Foliage, Grid, Height field, and 33 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Scene graph in the manual.

In the same group

Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value