Multiply values
A node of the Scene graph.
The two numbers multiplied.
Takes: a (number), b (number) · Gives: number
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| A | The first number. | -1000000 to 1000000 | 1 |
| B | The second number. | -1000000 to 1000000 | 1 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node multiply-values --set KEY=VALUE.
What it wires to
Its a input takes a number, which these give: Add values, Angle, Divide values, Larger value, Number value, Pick a value, Smaller value, Subtract values.
What it gives, a number, goes into: Add values, Angle, Attribute, Bevel, Chunks, Clouds, Displace, Divide values, Drop to ground, Effect, Foliage, Grid, and 33 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value