Grid
A node of the Scene graph.
Objects on a grid, so many across and so many deep.
Takes: objects (objects), cols (number), rows (number), step.0 (number), step.1 (number) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Acrosscols | How many columns. | 1 to 256 | 3 |
Downrows | How many rows. | 1 to 256 | 3 |
Apart Xstep.0 | How far apart the columns are. | -100 to 100 | 1.5 |
Apart Zstep.1 | How far apart the rows are. | -100 to 100 | 1.5 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node grid --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Height field, Import, Item, and 32 more.
What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Height field, Item, Join, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value