Select
A node of the Scene graph.
Keeps the objects whose attribute passes a test.
Takes: objects (objects), name (text), how (text), at (number) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Calledname | Which attribute. | text | n |
Keephow | Keep the objects at or above the number, or below it. | At or above, Below | above |
| At | The number. | -1000 to 1000 | 0 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node select --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, and 32 more.
What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value