Spring
A node of the Scene graph.
A bone and everything under it swinging with the motion — hair, a cape, a tail — with its stiffness, damping and gravity (--spring). Like a prop, part of the model in every object of it.
Takes: objects (objects), node (text), stiffness (number), damping (number), gravity (number) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Bonenode | The bone the chain starts at: it and everything under it swing. | text | — |
| Stiffness | How hard it pulls back to the pose. | 0 to 1 | 0.08 |
| Damping | How soon it stops swinging. | 0 to 1 | 0.12 |
| Gravity | How hard it is pulled down, in g. | -4 to 4 | 1 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node spring --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, and 32 more.
What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value