Terrain
A node of the Scene graph.
Terraced ground from a seeded height field.
Takes: objects (objects), size.0 (number), size.1 (number), cells (number), height (number), terrace (number), roughness (number), flat (number), seed (number), at.0 (number), at.1 (number), at.2 (number), top (text), side (text) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Widthsize.0 | How wide the terrain is. | 0.5 to 500 | 8 |
Depthsize.1 | How deep the terrain is. | 0.5 to 500 | 8 |
| Cells | How many cells across. | 1 to 256 | 24 |
| Height | How high the hills are. | 0 to 100 | 1.5 |
| Terrace | How tall each step of ground is. | 0 to 10 | 0.25 |
| Roughness | How rough the ground is. | 0 to 1 | 0.5 |
| Flat | How much of the ground is flat. | 0 to 1 | 0.35 |
| Seed | Changes the pattern without changing anything else. | 0 to 99999 | 1 |
Xat.0 | Where the terrain is. | -1000 to 1000 | 0 |
Yat.1 | Where the terrain is. | -1000 to 1000 | 0 |
Zat.2 | Where the terrain is. | -1000 to 1000 | 0 |
Topstop | The colour of the ground's tops. | colour | #4a853a |
Wallsside | The colour of its walls. | colour | #7a6a52 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node terrain --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, and 32 more.
What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value