Clouds

A node of the Scene graph.

Cloud shadows drifting over everything.

Takes: objects (objects), cover (number), size (number), cells (number), depth (number), seed (number), frames (number), height (number) · Gives: objects

Settings

SettingWhat it doesRangeDefault
Cover How much of the sky is cloud. 0 to 1 0.45
Size How big the clouds are. 0.0010000000474974513 to 10000 2.5
Cells How many cells across. 1 to 1024 8
Depth How many layers of detail. 0 to 8 1
Seed Changes the pattern without changing anything else. 0 to 99999 1
Frames How many frames they drift over (0: still). 0 to 1000 0
Height How high they float. 0 to 10000 6

Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node clouds --set KEY=VALUE.

What it wires to

Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, Item, and 32 more.

What it gives, objects, goes into: Attribute, Bevel, Chunks, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, Join, and 30 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Scene graph in the manual.

In the same group

Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value