Clouds
A node of the Scene graph.
Cloud shadows drifting over everything.
Takes: objects (objects), cover (number), size (number), cells (number), depth (number), seed (number), frames (number), height (number) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Cover | How much of the sky is cloud. | 0 to 1 | 0.45 |
| Size | How big the clouds are. | 0.0010000000474974513 to 10000 | 2.5 |
| Cells | How many cells across. | 1 to 1024 | 8 |
| Depth | How many layers of detail. | 0 to 8 | 1 |
| Seed | Changes the pattern without changing anything else. | 0 to 99999 | 1 |
| Frames | How many frames they drift over (0: still). | 0 to 1000 | 0 |
| Height | How high they float. | 0 to 10000 | 6 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node clouds --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, Item, and 32 more.
What it gives, objects, goes into: Attribute, Bevel, Chunks, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, Join, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value