Lamp

A node of the Scene graph.

A light with a place: one for each object that reaches the Output, so a Row after a lamp is a row of lamps. A lamp wired into nothing lights nothing.

Takes: objects (objects), name (text), at.0 (number), at.1 (number), at.2 (number), range (number), steps (number), falloff (number), cone (number), aim.0 (number), aim.1 (number), aim.2 (number) · Gives: objects

Settings

SettingWhat it doesRangeDefault
Name What the lamp is called. text lamp
X
at.0
Where the lamp is. -1000 to 1000 0
Y
at.1
Where the lamp is. -1000 to 1000 1.5
Z
at.2
Where the lamp is. -1000 to 1000 0
Reach
range
How far its light reaches, in metres. 0 to 1000 3
Strength
steps
How many ramp steps it lifts a surface facing it. 0 to 8 2
Falloff How sharply it fades: 1 evenly, 2 fast, less than 1 a slow wash. 0.05000000074505806 to 8 1.5
Cone angle
cone
A spotlight's half-angle, in degrees, aimed at Aim; 0 lights every way. 0 to 180 —
X
aim.0
The point a cone is aimed at. -1000 to 1000 0
Y
aim.1
The point a cone is aimed at. -1000 to 1000 -1
Z
aim.2
The point a cone is aimed at. -1000 to 1000 0

Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node lamp --set KEY=VALUE.

What it wires to

Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, and 32 more.

What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, and 30 more.

In the app, drag a wire from one of its dots: every dot the wire fits is ringed.

How it fits with the rest: the Scene graph in the manual.

In the same group

Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value