Lamp
A node of the Scene graph.
A light with a place: one for each object that reaches the Output, so a Row after a lamp is a row of lamps. A lamp wired into nothing lights nothing.
Takes: objects (objects), name (text), at.0 (number), at.1 (number), at.2 (number), range (number), steps (number), falloff (number), cone (number), aim.0 (number), aim.1 (number), aim.2 (number) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
| Name | What the lamp is called. | text | lamp |
Xat.0 | Where the lamp is. | -1000 to 1000 | 0 |
Yat.1 | Where the lamp is. | -1000 to 1000 | 1.5 |
Zat.2 | Where the lamp is. | -1000 to 1000 | 0 |
Reachrange | How far its light reaches, in metres. | 0 to 1000 | 3 |
Strengthsteps | How many ramp steps it lifts a surface facing it. | 0 to 8 | 2 |
| Falloff | How sharply it fades: 1 evenly, 2 fast, less than 1 a slow wash. | 0.05000000074505806 to 8 | 1.5 |
Cone anglecone | A spotlight's half-angle, in degrees, aimed at Aim; 0 lights every way. | 0 to 180 | — |
Xaim.0 | The point a cone is aimed at. | -1000 to 1000 | 0 |
Yaim.1 | The point a cone is aimed at. | -1000 to 1000 | -1 |
Zaim.2 | The point a cone is aimed at. | -1000 to 1000 | 0 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node lamp --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, and 32 more.
What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value