Vary
A node of the Scene graph.
Gives each object its own clip phase, turn and size, from its number and a seed.
Takes: objects (objects), phase (number), turn (number), size (number), seed (number) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Clip phasephase | How far apart in its clip each copy may start. | 0 to 1 | 0.25 |
| Turn | How far each copy may turn, either way. | 0 to 180 | 0 |
| Size | How much bigger or smaller each copy may be. | 0 to 1 | 0 |
| Seed | Changes the pattern without changing anything else. | 0 to 99999 | 1 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node vary --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, and 32 more.
What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value