Wind
A node of the Scene graph.
One wave of wind over the scene, exact over the loop.
Takes: objects (objects), on (text), strength (number), waves (number), direction (number), wavelength (number), gust (number), frames (number) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Also moveson | The other things the wind moves, by name, separated by commas. | text | — |
| Strength | How hard the wind blows. | 0 to 100 | 0.12 |
| Waves | How many waves go by in a loop. | 0 to 1000 | 1 |
| Direction | Which way it blows. | degrees | 0 |
Wave lengthwavelength | How long each wave is. | 0 to 10000 | 3 |
| Gust | How gusty it is. | 0 to 10 | 0.35 |
| Frames | How many frames a loop is. | 0 to 1000 | 0 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node wind --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Import, and 32 more.
What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Height field, Item, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Height field · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value