Height field
A node of the Scene graph.
Raises every object's surface straight up by a seeded height field seen from above: after a Subdivide, a flat plane becomes rolling ground. The ground only rises.
Takes: objects (objects), amount (number), size (number), seed (number) · Gives: objects
Settings
| Setting | What it does | Range | Default |
|---|---|---|---|
Heightamount | How high the hills are. | -20 to 20 | 0.5 |
Hillssize | How wide the hills are. | 0.05000000074505806 to 100 | 1.5 |
| Seed | Changes the pattern without changing anything else. | 0 to 99999 | 1 |
Every setting is also an input: wire a value into it to change it per copy. On the command line: pxr graph set game.pixor --which scene --node height-field --set KEY=VALUE.
What it wires to
Its objects input takes objects, which these give: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Import, Item, and 32 more.
What it gives, objects, goes into: Attribute, Bevel, Chunks, Clouds, Difference, Displace, Drop to ground, Effect, Foliage, Grid, Item, Join, and 30 more.
In the app, drag a wire from one of its dots: every dot the wire fits is ringed.
How it fits with the rest: the Scene graph in the manual.
In the same group
Import · Object · Ring · Row · Grid · Scatter · Look at · Vary · Play · Merge · Seen by · Difference · Join · Move · Mirror · Subdivide · Displace · Bevel · Drop to ground · On surface · On points · Set shape · Attribute · Select · Output · Shape · Picture · Text · Volume · Lamp · Effect · Item · Prop · Spring · Terrain · Sprigs · Foliage · Water · Clouds · Sky · Wind · Light shafts · Times of day · Chunks · Number value · On/Off · Angle · Words · Add values · Subtract values · Multiply values · Divide values · Smaller value · Larger value · Is above · Opposite · Both on · Either on · Pick a value